🔗 Share this article Exploring Fallout, Gaming’s Most Astonishing Small Screen Triumph The post-apocalyptic TV series is back to Prime Video, and it's fair to say that audiences were agreeably astonished by the quality of its debut season. By portraying the retro-futuristic, nuclear-ravaged United States through the perspectives of three different characters, it succeeded in capturing various facets of the gamer's journey. There was vault-dweller Lucy, striving to uphold her morals and finding that the ruined world made that incredibly hard; Max, the Brotherhood of Steel new recruit, who starts challenging his faction's dogma and creates plenty of trouble in robotic power armour; and the Ghoul, a standout performance who has long since lost any moral compass out in the radioactive wilderness. Building Anticipation for Season Two The show's first season finale disclosed a major secret about those responsible for the atomic conflict that sealed a population in underground vaults for an extended period. It also left plenty of questions unanswered for the next installment – and, now, hopes are considerably elevated. “We’ll take ‘not terrible’ – we should print that on merchandise,” remarks Jonah Nolan. “Going into the first season, everyone’s like, ‘Just don't mess it up’,” adds the game director. “We’re over the moon with the feedback to the show, so now people are arriving with more eagerness and different expectations.” The Mojave Beckons for Season Two The second season is set in New Vegas, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and cast in the series, despite the fact that it was somewhat buggy at launch. “It embodies a desert vibe, a Mojave vibe, that’s so key to that game,” notes Nolan. “That parched, desolate iconic highway feeling of the game is so much rewarding to translate into the show.” In the series narrative, a considerable period has passed since the story of the New Vegas game by the time the characters arrive there. Nevertheless, the creators suggest that it does reference the fan's adventure. Crafting a Tangible World The Fallout TV series is notable for its tangible quality – its makers insisted on authentic items and sets were fabricated, echoing the makeshift nature of the outposts in the games. “As a sci-fi fan, so many series I watch, I’m aware that they’re all filmed against a digital backdrop,” says another of the showrunners. “The key objective of an adaptation, especially of a video game, is to seem like it’s tangible.” Actually, pretty much every element you see on-screen is practical, even the legendarily scary irradiated monsters known as Deathclaws. In the show, they are portrayed by practical effects, and were apparently quite terrifying up close. A Labor of Love The Fallout series resonates because it is made by talented film-makers who are also dedicated players, in collaboration with the original creators behind the source material. This shared passion for the universe is clear in the finished show. The second season is launching on a weekly basis rather than as a full-season drop, representing a shift from the first season. This schedule will create a new viewing experience, something the team themselves are looking forward to witness. “It's richer, it’s more expansive, it’s funnier, it has a lot of surprises,” teases Howard. “I am excited to seeing what people think.”